Name | Galleon - Semifinalist at both Great Northern and 10,000 Lakes |
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Year | 2024 |
Ranking | 39 (Great Northern), 7 (10,000 Lakes) |
Record | 12-11-0 |
For the Crescendo challenge, our robot was designed to efficiently take in notes and shoot them into both the Speaker and Amp elements by using vision software. Utilizing pneumatics which were implemented following catastrophic damages we sustained at the Great Northern Regional, Galleon is able to stow its entire intake / shooting mechanism within itself. Our robot uses pathfinding to automatically center itself onto a chain thus allowing the drivers to move forward and perfectly balance onto the chain.
The 2024 challenge Crescendo presented by Haas features music themed elements in the game pieces and field elements. Alliances must design a robot capable of placing Notes, torus shaped game pieces, into a lower goal called the Amp, or shooting them into a higher goal called the Speaker. At the end of the game, robots either attempt to score more notes, or begin climbing on a chain at their respective alliances stage. Once on the stage, robots can attempt to core an additional note into the Trap, located above the Stage.
Name | Kris |
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Year | 2023 |
Ranking | 25 (Great Northern), 57 (10,000 Lakes) |
Record | 4-6-0 (Great Northern), 2-7-0 (10,000 Lakes) |
This year, for the Charged Up challenge, we designed a robot to move both types of game pieces and at the end, balance on the charging platform utilizing a balancing algorithm. This robot specialized in moving the cones and as such had a mechanical arm with a mechanism on the end to make sure all cones picked up were in the upright position. At the end of the match, using the algorithm previously mentioned, we would balance onto the charging station.
Charged Up, the challenge for 2023 presented by Haas is a energy themed competition. Each alliance must design a robot to pick up the cone/cube game pieces along with balancing on a seesaw type mechanism called the charging station. There are 3 levels of height to put the cone and cube pieces on with the bottom row being a hybrid section that both cone and cubes can go in. At the end of the match, all robots can either continue to place game pieces, or go to the charging station to balance.
Name | Everest |
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Year | 2022 |
Ranking | 17 |
Record | 6-7-0 |
Our robot for the Rapid React challenge focused on defense and climbing. During the autonomous phase, we would drop one ball into the lower goal. Throughout the main portion of the match we played defense by holding onto the opponents balls and blocking them from shooting. Before the end, we would get ready at the 4 bars and once it was time to climb, we would go directly to the upper bars. We got to the top bar every match.
Rapid React, presented by The Boeing company was themed around transportation. Each alliance of teams would have to shoot foam balls called Cargo into the central hub to score points. At the end of the match, each alliance could either score more cargo, or go to their teams Hanger to climb the rungs for another way to score points.
Name | Ferb |
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Year | 2020 |
Ranking | 52 |
Record | 2-7-0 |
This years robot could store up to 5 dino skinned balls utilizing a positioning system coded into the robot. It also had compressed air cans which refilled during the match, when it was time to use them, it would extend arms up to fulfill the climbing challenge.
Infinite recharge was a partnership with Lucas Film. The matches were centered around a futuristic city modeled after Star Wars. The objective of the game was to prevent an astriod from hitting the city by shooting powercells into generators. You would activate the generators by shooting foam balls into high and low goals. At the end of the match, robots would return to the shield generators to score additional points.
Name | Newton - Semifinalist at 10,000 Lakes Regionals |
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Year | 2019 |
Ranking | 7 (10,000 Lakes), 30 (Great Northern) |
Record | 8-5-1 (10,000 Lakes), 4-6-0 (Great Northern) |
This robot can intake cargo with a wheel system and score on the low and mid level rocketships and the front and top cargoship. Using 3 linear actuators, this robot can climb to each level of the alliance habitat at the end of each match.
Destination: Deep Space is centered around space and the two teams compete to place poly-carbonate hatch covers and orange rubber balls or "cargo" on rockets and cargo ships before returning to their HAB platform to climb at the end of the match.
Name | T-Shirt Launcher |
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Year | 2015-2024 |
Launches t-shirts at games at Stillwater Area High School and other outreach events. In 2023 it had a large makeover from the old cRIO control system to the newer roboRIO control system.
Name | Phineas |
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Year | 2018 |
Ranking | 24 |
Record | 5-4-0 |
Has a pair of arms equipped with spoked intake motors all allowed to ascend and descend to the various necessary levels.
FIRST Power Up is a game that has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.
Name | The Felix |
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Year | 2017 |
Ranking | 43 |
Record | 3-5-0 |
Able to pick a gear, place it on spring, and can climb the rope.
In FIRST Steamworks, the game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes attached to the airship for additional points.
Name | The Rook |
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Year | 2016 |
Ranking | 25 |
Record | 4-4-0 |
Can collect and launch balls with visual tracking and could go over one of the terrains
In FIRST Stronghold, teams compete against each other to breach their opponents’ defenses and capture their tower. Teams score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.
Name | The Recycler |
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Year | 2015 |
Ranking | 55 |
Able to stack and carry recycling bins up to the highest level for competition
Recycle Rush is a recycling-themed game and during it, two teams compete simultaneously to score points by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of Litter, represented by pool noodles, in designated locations. In keeping with the recycling theme of the game, all scoring elements used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.
Name | The Sniper |
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Year | 2014 |
Ranking | 8 |
Record | 7-4-1 |
Able to pick up, pass, and launch giant balls
Aerial Assist is played by two competing teams on a large field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.
Name | The Frisbro |
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Year | 2013 |
Ranking | 27 |
Record | 4-4-0 |
Able to shoot frisbees into goals and lift itself and hang from a bar at the end of competition
Ultimate Ascent is played by two competing alliances on a large field. Each team competes to score as many discs into their goals as they can during a match. The higher the goal in which the disc is scored, the more points the alliance receives. The match ends with robots attempting to climb on pyramids located near the middle of the field. The robot earns points based on how high it climbs.
Name | The Rebounder - State Champion |
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Year | 2012 |
Ranking | 3 |
Record | 9-4-0 |
Able to pick up and launch basketballs
Rebound Rumble is played by two competing Alliances on a large field. They compete to score as many basketballs into their hoops as they can during a match. The higher the hoop in which the basketball is scored, the more points the Alliance receives. The match ends with robots attempting to balance on bridges located at the middle of the field.
Name | The Groover |
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Year | 2011 |
Ranking | 26 |
Record | 5-4-0 |
Able to pick up game pieces and hang them.
Logo Motion incorporated the FIRST logo as game pieces. Each Alliance must hang as many of the logo game pieces (inflated triangles, circles, and squares) on the scoring grids located on each end of the field as possible. The higher a game piece is hung on the grid, the more points the alliance receives. Any logo piece hung on the same peg as an Ubertube receives double points. If the logo pieces are assembled in the order of the FIRST logo (triangle, circle, then square) the points for the row are doubled.
Name | Kelly |
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Year | 2010 |
Ranking | 50 |
Record | 3-4-3 |
U/K
Robots play Breakaway on a large rectangular field. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.The field is bordered by a set of guardrails and alliance walls. During the game matches, the robots are controlled from alliance stations located outside the ends of the field. These rectangular zones consist of three team player stations that provide connectivity between the controls used by the robot operators and the arena. Goals are located at the corners of the field, and extend behind the alliance and adjacent to the player stations. After goals are scored, human players must pick up the balls and pass them to the center of the alliance station to be placed on a ball return rack, after which they will re-enter play at midfield. Teams are penalized if balls are not re-entered within a set time limit.
Name | Jesse |
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Year | 2009 |
Ranking | 39 |
Record | 3-6-0 |
U/K
The goal of LUNACY is to score as many of the game pieces in the opposing side's trailers as possible. Robots start out in front of the opposite alliances' human players. There is a 15-second autonomous period, during which robots operate according to programs that teams download to their robot, and a 2-minute Teleoperated period, where robots are driven and controlled by a human drive subteam at one end of the field. Empty cells (also worth 2 points) must be handed to a robot by the "payload specialist" at the mid-field position known as the "outpost". The robot must deliver the Empty Cell to their human player on one of the corners in order to get a Super Cell that is worth 15 points. A robot can only carry one Empty Cell at a time. Super Cells can only be put into play during the last 20 seconds of play, and only if the human player has been delivered an Empty Cell.
Name | Jeeves |
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Year | 2009 |
Personal project.
Name | Jeff Jr. |
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Year | 2008 |
Ranking | 31 |
Record | 4-5-0 |
U/K
FIRST Overdrive is played on a large, carpeted field, divided lengthwise by a fence into Red and Blue zones. The game includes giant balls called "Trackballs". Two three-team alliances race around the track while manipulating the trackballs to score points.