|Name||Newton - Semifinalist at 10,000 Lakes Regionals|
|Ranking||7 (10,000 Lakes), 30 (Great Northern)|
|Record||8-5-1 (10,000 Lakes), 4-6-0 (Great Northern)|
This robot can intake cargo with a wheel system and score on the low and mid level rocketships and the front and top cargoship. Using 3 linear actuators, this robot can climb to each level of the alliance habitat at the end of each match.
Destination: Deep Space is centered around space and the two teams compete to place poly-carbonate hatch covers and orange rubber balls or "cargo" on rockets and cargo ships before returning to their HAB platform to climb at the end of the match.
Launches t-shirts at games at Stillwater Area High School.
Has a pair of arms equipped with spoked intake motors all allowed to ascend and descend to the various necessary levels.
FIRST Power Up is a game that has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.
Able to pick a gear, place it on spring, and can climb the rope.
In FIRST Steamworks, the game has a steampunk theme and teams are required to shoot wiffle balls which represent fuel into a simulated boiler which transfers the generated steam into an airship in the middle of the field. Each alliance has one airship, which they pressurize with steam from the boiler and load with plastic gears from the field. At the end of the match, robots can climb and hang on team-supplied ropes attached to the airship for additional points.
Can collect and launch balls with visual tracking and could go over one of the terrains
In FIRST Stronghold, teams compete against each other to breach their opponents’ defenses and capture their tower. Teams score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.
Able to stack and carry recycling bins up to the highest level for competition
Recycle Rush is a recycling-themed game and during it, two teams compete simultaneously to score points by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of Litter, represented by pool noodles, in designated locations. In keeping with the recycling theme of the game, all scoring elements used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.
Able to pick up, pass, and launch giant balls
Aerial Assist is played by two competing teams on a large field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.
Able to shoot frisbees into goals and lift itself and hang from a bar at the end of competition
Ultimate Ascent is played by two competing alliances on a large field. Each team competes to score as many discs into their goals as they can during a match. The higher the goal in which the disc is scored, the more points the alliance receives. The match ends with robots attempting to climb on pyramids located near the middle of the field. The robot earns points based on how high it climbs.
|Name||The Rebounder - State Champion|
Able to pick up and launch basketballs
Rebound Rumble is played by two competing Alliances on a large field. They compete to score as many basketballs into their hoops as they can during a match. The higher the hoop in which the basketball is scored, the more points the Alliance receives. The match ends with robots attempting to balance on bridges located at the middle of the field.
Able to pick up game pieces and hang them.
Logo Motion incorporated the FIRST logo as game pieces. Each Alliance must hang as many of the logo game pieces (inflated trianges, circles, and squares) on the scoring grids located on each end of the field as possible. The higher a game piece is hung on the grid, the more points the alliance receives. Any logo piece hung on the same peg as an Ubertube receives double points. If the logo pieces are assembled in the order of the FIRST logo (triangle, circle, then square) the points for the row are doubled.
Robots play Breakaway on a large rectangular field. Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field.The field is bordered by a set of guardrails and alliance walls. During the game matches, the robots are controlled from alliance stations located outside the ends of the field. These rectangular zones consist of three team player stations that provide connectivity between the controls used by the robot operators and the arena. Goals are located at the corners of the field, and extend behind the alliance and adjacent to the player stations. After goals are scored, human players must pick up the balls and pass them to the center of the alliance station to be placed on a ball return rack, after which they will re-enter play at midfield. Teams are penalized if balls are not re-entered within a set time limit.
The goal of LUNACY is to score as many of the game pieces in the opposing side's trailers as possible. Robots start out in front of the opposite alliances' human players. There is a 15-second autonomous period, during which robots operate according to programs that teams download to their robot, and a 2-minute Teleoperated period, where robots are driven and controlled by a human drive subteam at one end of the field. Empty cells (also worth 2 points) must be handed to a robot by the "payload specialist" at the mid-field position known as the "outpost". The robot must deliver the Empty Cell to their human player on one of the corners in order to get a Super Cell that is worth 15 points. A robot can only carry one Empty Cell at a time. Super Cells can only be put into play during the last 20 seconds of play, and only if the human player has been delivered an Empty Cell.
FIRST Overdrive is played on a large, carpeted field, divided lengthwise by a fence into Red and Blue zones. The game includes giant balls called "Trackballs". Two three-team alliances race around the track while manipulating the trackballs to score points.